AI Insights · Timothy · January 2022
Top 5 Historical Games on iOS in UAE Q4 2021
In Q4 2021, the top historical games on iOS in the UAE showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals interesting trends for each game.
In the fourth quarter of 2021, the top five historical games on the iOS platform in the United Arab Emirates displayed diverse performance metrics. Here’s a closer look at the trends in weekly downloads, revenue, and active users for each game, as revealed by Sensor Tower.
Royal Match from Dream Games saw a notable increase in weekly revenue, peaking at approximately $48.6K in the final week of December. Weekly downloads remained relatively stable, fluctuating between 3.1K and 4.5K throughout the quarter. Active users steadily increased from 16.7K in late September to 24K by the end of December.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed a decline in weekly revenue mid-quarter, dropping to as low as $237 in late November, before recovering to around $7.2K in mid-December. Weekly downloads ranged from 1.7K to 4.6K, while active users saw a downward trend, from 17.9K in late September to 11.8K by mid-December, then slightly increasing to 14.3K at the end of the quarter.
Rise of Kingdoms by Lilith Games experienced significant weekly revenue variations, peaking at approximately $257.7K in late September and ending the quarter at around $114K. Weekly downloads showed an uptick towards the end of the quarter, reaching 2.8K in the final week of December. Active users fluctuated, starting at 6.8K in late September, dipping to 1.9K in late November, and rising again to 6.3K by the end of December.
Warpath: Ace Shooter, also from Lilith Games, had a relatively stable revenue stream, with notable peaks at approximately $10.7K in late October and ending the quarter around $3.2K. Downloads were modest, with the highest being 860 in late September. Active users ranged between 1.8K and 2.8K throughout the quarter.
انتقام السلاطين from ONEMT saw a peak in weekly revenue at around $100.2K in late September, with fluctuations throughout the quarter, ending at about $58.8K in the final week of December. Weekly downloads were relatively low, peaking at 705 in mid-November. Active users showed a slight decline, starting at 2.4K in late September and decreasing to 1.8K by the end of December.
For more detailed insights into the performance of these games, visit Sensor Tower.